BOTBREAKER
In DevelopmentFirst-Person Robot Chop-Shop Sim·2025

BOTBREAKER

To unscrew a bolt is to bury a secret.

The World

An abandoned garage warehouse at the dark edge of the forest. You don't repair robots — you dismantle them.

In BOTBREAKER, you operate a clandestine, off-grid chop-shop receiving illegally smuggled and decommissioned synthetic units. Every job follows a high-tension workflow: inspect incoming cargo, unbolt heavy armor plates, safely extract high-demand core modules (tritium batteries, sub-processors, neural cores), and immediately feed the remaining chassis into the industrial shredder to destroy all traceable corporate evidence.

Recover corrupted memory logs from neural chips to uncover dangerous corporate conspiracies. Deliver your haul to hidden dead drops, manage your black-market credit balance, and upgrade your workshop — with 100% diegetic interfaces and zero artificial HUDs.

Key Pillars & Systems

01Tactile Modular Dismantling — Unscrew corner bolts with physical snap-to-socket mechanics and distinct mechanical audio satisfaction.
02Industrial Grinder & Evidence Destruction — Shred chassis in the crusher to erase corporate hardware telemetry and harvest raw scrap.
03Corrupted Memory Decryption — Align carrier frequencies on extracted neural cores to recover confidential corporate logs.
04100% Diegetic Environment — Zero game-over screens and zero artificial HUDs. Every telemetry readout exists physically in the workshop.
05Atmospheric Soundscape — Procedural rain, garage reverberation, and a 4-channel analog cassette player (Lo-fi & Ambient Synth).

Interactive Chop-Shop Simulator

Live Mechanical Dismantle & Decryption

Technical Architecture

Core PhilosophyTactile Dismantling & Clandestine Sim
Visual StyleStylized PBR (Chunky Form Language)
UI Architecture100% Diegetic (Zero Artificial HUD)
Physics ModelSnap-to-Socket Interactive Interpolation
AtmosphereTense Industrial Work Rhythm

Production Trajectory

Phase 01COMPLETED

Core Dismantling & Tool Physics

Multi-axis screw unbolting, snap-to-socket tactile feedback, and modular chassis layer separation.

Phase 02IN PROGRESS

Industrial Grinder & Evidence Destruction

Crusher shredding mechanics, scrap economy conversion, and clandestine dead-drop delivery system.

Phase 03PLANNED

Neural Decryption & Soundscape

Frequency alignment puzzles, 4-track in-world cassette radio, and vertical slice demonstration.

Visual Archive

Click still to inspect (Full-Screen)

Project Classifications

Simulation
Atmospheric
Stylized PBR
Tactile Physics
Diegetic UI
Dark Sim